Our approach combines the science of learning, the art of conversation, and the power of gaming technology.

Behavior Change Model

Our behavior change model integrates several evidence-based models and techniques, game mechanics, and learning principles.

In our simulations, users enter a virtual environment and engage in role-play conversations with emotionally-responsive virtual humans. Through practice and receiving personalized feedback, users learn and assess their competency to lead similar conversations in real life.

Key models and techniques include motivational interviewing, shared decision-making, emotional self-regulation, empathy, empathic accuracy, and reappraisal strategy. Key learning and assessment principles include hands-on-practice, contextual learning, personalized feedback, storytelling, and case-based approach.

We are proud to be the only company with health simulations listed in the National Registry of Evidence-based Programs and Practices (NREPP).

Behavior Change Model

Our behavior change model integrates several evidence-based models and techniques, game mechanics, and learning principles.

In our simulations, users enter a virtual environment and engage in role-play conversations with emotionally-responsive virtual humans. Through practice and receiving personalized feedback, users learn and assess their competency to lead similar conversations in real life.

Key models and techniques include motivational interviewing, shared decision-making, emotional self-regulation, empathy, empathic accuracy, and reappraisal strategy. Key learning and assessment principles include hands-on-practice, contextual learning, personalized feedback, storytelling, and case-based approach.

We are proud to be the only company with health simulations listed in the National Registry of Evidence-based Programs and Practices (NREPP).

Virtual Humans

We have spent over 10 years designing and studying virtual humans. Virtual humans are ideally suited to creating safe, engaging, and non-confrontational experiences that promote meaningful and effective behavior change.

Unlike videos or real-life workshops, virtual humans make people feel more comfortable speaking, experimenting with different communication styles, and more open to receiving feedback about their performance.

Virtual humans are also very “talented”. They can speak any language, never age, and their appearance and level of realism can be adjusted to meet the needs of various audiences. Furthermore, they can be coded to exhibit different personalities, medical or behavioral health conditions.

Virtual Humans

We have spent over 10 years designing and studying virtual humans. Virtual humans are ideally suited to creating safe, engaging, and non-confrontational experiences that promote meaningful and effective behavior change.

Unlike videos or real-life workshops, virtual humans make people feel more comfortable speaking, experimenting with different communication styles, and more open to receiving feedback about their performance.

Virtual humans are also very “talented”. They can speak any language, never age, and their appearance and level of realism can be adjusted to meet the needs of various audiences. Furthermore, they can be coded to exhibit different personalities, medical or behavioral health conditions.

Virtual Environments

To increase engagement and effectiveness, we place our virtual humans in a dynamic and life-like virtual environment. These fully customizable 3D environments can capture any setting (in-door/out-door), be adapted based on the user’s profile and location, include items that can become part of the interaction (e.g., a medical device or a form), and offer product placement opportunities.

Virtual Environments

To increase engagement and effectiveness, we place our virtual humans in a dynamic and life-like virtual environment. These fully customizable 3D environments can capture any setting (in-door/out-door), be adapted based on the user’s profile and location, include items that can become part of the interaction (e.g., a medical device or a form), and offer product placement opportunities.

Tracking and Analytics

From its beginnings, Kognito has been conducting extensive research to analyze the effectiveness of its simulations. This work has resulted in numerous tools provided to our clients and research partners to help track and analyze the impact of our simulations on knowledge, skills, attitudes, behaviors, and health outcomes.

Our tracking and analytics utilize a variety of data sets including users’ actual decisions/behavior in the simulation as well as self-reported data.

Our online data portal provides clients and research partners with access to real-time usage tracking, a series of dashboards and analytics to gain insights into behavior change, and direct access to the actual data for analysis.

Tracking and Analytics

From its beginnings, Kognito has been conducting extensive research to analyze the effectiveness of its simulations. This work has resulted in numerous tools provided to our clients and research partners to help track and analyze the impact of our simulations on knowledge, skills, attitudes, behaviors, and health outcomes.

Our tracking and analytics utilize a variety of data sets including users’ actual decisions/behavior in the simulation as well as self-reported data.

Our online data portal provides clients and research partners with access to real-time usage tracking, a series of dashboards and analytics to gain insights into behavior change, and direct access to the actual data for analysis.

Development Process

Kognito uses a multi-disciplinary development model to create simulations. Development cycles range from one to six months—from minor customizations to fully-tailored simulations. The company uses a portfolio of proprietary tools and processes that enable the efficient production of its simulations for deployment across multiple digital platforms.

Development Process

Kognito uses a multi-disciplinary development model to create simulations. Development cycles range from one to six months—from minor customizations to fully-tailored simulations. The company uses a portfolio of proprietary tools and processes that enable the efficient production of its simulations for deployment across multiple digital platforms.

Design

Phase one begins with a needs and user analysis. The process draws upon secondary research from journals, interviews with subject-matter experts, and end-user focus groups to develop a blueprint for the simulation. The key deliverables include the instructional design plan, content analysis, behavior change model, virtual human profile(s), and user stories.

Development

Phase two includes scripting, narration, virtual human design, and animation. It also entails the design and testing of simulation analytics followed by user testing and quality assurance/beta testing to allow any final refinements. Throughout this phase, Kognito collaborates with subject matter experts and conduct focus groups to ensure authenticity and accuracy of the experience.

Delivery

Phase three includes making the simulation available to users and providing the client with technical assistance, maintenance, and roll-out support. The Kognito simulation can be delivered via Kognito’s Learning Management System or integrated with the client’s own system or website.

Tracking & Analytics

Phase four provides clients with access to usage tracking data and analytics to gain insights into changes in knowledge, attitudes, skills, and behavior change as well as direct access to the actual data for further analysis.

Subscription & Custom Development

Organizations can purchase yearly subscriptions to our simulations, partner with us to adapt an existing Kognito simulation, or develop a new one tailored to their specific needs. Average development time is one to six months.

Innovation Lab

We are on a journey to create tools and methodologies to help people master the power of conversations. In our lab, we are currently working on applications involving NLP, virtual reality, tone analyzer, and advanced analytics.