Improve student mental health, retention, and academic performance.

Kognito role-play simulations enable organizations to rapidly build the capacity of faculty, staff, and students to lead real-life conversations that change lives.

Features

Turnkey Solution

Our simulations can be quickly deployed and include features and services designed to reduce staff time needed for roll-out, driving user engagement.

Simulation-Based

Over 95% of our users recommend Kognito to their colleagues. By incorporating role-plays with virtual humans, our simulations provide instructionally superior experiences that result in measurable improvements.

Widespread Adoption

Our simulations have been deployed by more than 350 schools in the U.S., Canada, UK, and New Zealand.

Tracking and Evaluation

Our online client portal provides access to real-time usage tracking reports and results from customizable user surveys to support program evaluation.

Purchase Options

Organizations can purchase yearly subscriptions to one or more of our simulations or partner with us to develop a tailored simulation that addresses their unique needs.

Research-Proven

Our simulations are research-proven and evidence-based. Several are also listed in SAMHSA's National Registry of Evidence-based Programs and Practices.

Market Highlights

Mental Health, Suicide Prevention

Active Minds Partnership: Mobilizing Students for Mental Health Awareness and Preparedness

The Kognito and Active Minds challenge engages 5,000+ students in learning about mental health.
Mental Health, Suicide Prevention

Creating a Scalable, Effective, and Cost Efficient Mental Health Resource

California Community Colleges, the largest U.S. higher education system choose Kognito to equip staff and students with mental health skills.
Substance Use

Preparing Tomorrow’s Nurses to Fight Addiction

The Johns Hopkins University School of Nursing (JHUSON) uses Kognito’s SBI clinical training simulations to prepare nursing students to identify ...

Testimonials and Videos

Clients Include