Phase one begins with a needs and user analysis. The process draws upon secondary research from journals, interviews with subject-matter experts, and end-user focus groups to develop a blueprint for the simulation. The key deliverables include the instructional design plan, content analysis, behavior change model, virtual human profile(s), and user stories.
Kognito Conversation Platform
Our behavior change model integrates several evidence-based models and techniques, game mechanics, and learning principles.In our simulations, users enter a virtual environment and engage in role-play conversations with emotionally-responsive virtual humans. Through practice and receiving personalized feedback, users learn and assess their competency to lead similar conversations in real life.
Key models and techniques include motivational interviewing, shared decision-making, emotional self-regulation, empathy, empathic accuracy, and reappraisal strategy. Key learning and assessment principles include hands-on-practice, contextual learning, personalized feedback, storytelling, and case-based approach.
We are proud to be the only company with health simulations listed in the National Registry of Evidence-based Programs and Practices (NREPP).
Kognito Conversation Platform
Our behavior change model integrates several evidence-based models and techniques, game mechanics, and learning principles.In our simulations, users enter a virtual environment and engage in role-play conversations with emotionally-responsive virtual humans. Through practice and receiving personalized feedback, users learn and assess their competency to lead similar conversations in real life.
Key models and techniques include motivational interviewing, shared decision-making, emotional self-regulation, empathy, empathic accuracy, and reappraisal strategy. Key learning and assessment principles include hands-on-practice, contextual learning, personalized feedback, storytelling, and case-based approach.
We are proud to be the only company with health simulations listed in the National Registry of Evidence-based Programs and Practices (NREPP).
Virtual Humans
We have spent over 10 years designing and studying virtual humans. Virtual humans are ideally suited to creating safe, engaging, and non-confrontational experiences that promote meaningful and effective behavior change.Unlike videos or real-life workshops, virtual humans make people feel more comfortable speaking, experimenting with different communication styles, and more open to receiving feedback about their performance.
Virtual humans are also very “talented”. They can speak any language, never age, and their appearance and level of realism can be adjusted to meet the needs of various audiences. Furthermore, they can be coded to exhibit different personalities, medical or behavioral health conditions.
Virtual Humans
We have spent over 10 years designing and studying virtual humans. Virtual humans are ideally suited to creating safe, engaging, and non-confrontational experiences that promote meaningful and effective behavior change.Unlike videos or real-life workshops, virtual humans make people feel more comfortable speaking, experimenting with different communication styles, and more open to receiving feedback about their performance.
Virtual humans are also very “talented”. They can speak any language, never age, and their appearance and level of realism can be adjusted to meet the needs of various audiences. Furthermore, they can be coded to exhibit different personalities, medical or behavioral health conditions.