Our approach combines the science of learning, the art of conversation, and the power of gaming technology.

Kognito Conversation Platform

Our behavior change model integrates several evidence-based models and techniques, game mechanics, and learning principles.

In our simulations, users enter a virtual environment and engage in role-play conversations with emotionally-responsive virtual humans. Through practice and receiving personalized feedback, users learn and assess their competency to lead similar conversations in real life.

Key models and techniques include motivational interviewing, shared decision-making, emotional self-regulation, empathy, empathic accuracy, and reappraisal strategy. Key learning and assessment principles include hands-on-practice, contextual learning, personalized feedback, storytelling, and case-based approach.

We are proud to be the only company with health simulations listed in the National Registry of Evidence-based Programs and Practices (NREPP).

Kognito Conversation Platform

Our behavior change model integrates several evidence-based models and techniques, game mechanics, and learning principles.

In our simulations, users enter a virtual environment and engage in role-play conversations with emotionally-responsive virtual humans. Through practice and receiving personalized feedback, users learn and assess their competency to lead similar conversations in real life.

Key models and techniques include motivational interviewing, shared decision-making, emotional self-regulation, empathy, empathic accuracy, and reappraisal strategy. Key learning and assessment principles include hands-on-practice, contextual learning, personalized feedback, storytelling, and case-based approach.

We are proud to be the only company with health simulations listed in the National Registry of Evidence-based Programs and Practices (NREPP).

Virtual Humans

We have spent over 10 years designing and studying virtual humans. Virtual humans are ideally suited to creating safe, engaging, and non-confrontational experiences that promote meaningful and effective behavior change.

Unlike videos or real-life workshops, virtual humans make people feel more comfortable speaking, experimenting with different communication styles, and more open to receiving feedback about their performance.

Virtual humans are also very “talented”. They can speak any language, never age, and their appearance and level of realism can be adjusted to meet the needs of various audiences. Furthermore, they can be coded to exhibit different personalities, medical or behavioral health conditions.

Virtual Humans

We have spent over 10 years designing and studying virtual humans. Virtual humans are ideally suited to creating safe, engaging, and non-confrontational experiences that promote meaningful and effective behavior change.

Unlike videos or real-life workshops, virtual humans make people feel more comfortable speaking, experimenting with different communication styles, and more open to receiving feedback about their performance.

Virtual humans are also very “talented”. They can speak any language, never age, and their appearance and level of realism can be adjusted to meet the needs of various audiences. Furthermore, they can be coded to exhibit different personalities, medical or behavioral health conditions.

Virtual Environments

To increase engagement and effectiveness, we place our virtual humans in a dynamic and life-like virtual environment. These fully customizable 3D environments can capture any setting (in-door/out-door), be adapted based on the user’s profile and location, include items that can become part of the interaction (e.g., a medical device or a form), and offer product placement opportunities.

Virtual Environments

To increase engagement and effectiveness, we place our virtual humans in a dynamic and life-like virtual environment. These fully customizable 3D environments can capture any setting (in-door/out-door), be adapted based on the user’s profile and location, include items that can become part of the interaction (e.g., a medical device or a form), and offer product placement opportunities.